A role-playing game about a high school rebellion to save art, with art. We strive to teach young students about how to peacefully protest for their own futures and the importance of creativity through edutainment.
When his high school principal announced that the art department is being shut down at the end of the month to save on funds, art student Yazid was left with only one decision: to fight for his future, with art!



With imaginative thinking, players will persuade allies and teachers to join their cause, embracing art as part of their lives no matter what they currently study. To help combat this real world problem, players will learn about following the dos and don’ts of forming a protest.


STICK OUT is set on capturing the hearts of gamers with dynamic and expressive UI, lively characters, and a unique battle system that combines JRPG turn based combat with bullet hell gameplay and deckbuilding synergies. Motivated by an important current world issue, STICK OUT stands out among its industry as a stylish and energetic beacon of hope, focused on creating a piece of art that children will remember throughout their lives.



Huge thank you to Kane Tutssel for being an incredible work partner and friend on this project. We are looking towards pitching this game to real developers and publishers, which is incredibly exciting.
A campaign bringing KMC cosiness to gamers through a nostalgic fishing game.
This was my entry to the D&AD New Blood Design Competition.

Adult gamers find that their work is so draining that making an active choice to play video games once they’re home can be difficult.
Instead, they spend time mindlessly scrolling on Social Media, wishing that their free time could be better spent.
Cosy games, comfort food, and nostalgia are the escape from the speed of work life and social media that these gamers need. 50% of millennials and Gen Z are nostalgic for certain types of media, while 2 in 3 U.S. citizens play video games at least weekly.


Kraft will start a conversation on targeted social media platforms: Which is the right way to eat Kraft Mac & Cheese, with a Spoon or with a Fork? This campaign will transport gamers to a cosy fishing game. Before they can earn points towards their preferred utensil, players will need to fish out pasta from cheese sauce as that utensil.


By appealing to their nostalgia towards games and comfort foods, Kraft will help adult gamers take a break from their work life and social media, drawing them back to the slow, comforting pace of Mac & Cheese. The next time they want a snack, they’ll remember the importance of relaxing while they watch their Kraft Mac & Cheese Big Cup spin in the Microwave.

